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Create a Boolean as in the previous steps.ħ. Highlight the Object tab, set the Radius of the array to 90, and set Copies to 3 (Picture 3).Ħ. Change the Z position to 150, the X rotation to 90, the Y rotation to 45, and the Z rotation to 90 (Picture 2).ĥ. In the Attributes Manager (with the new array object selected), highlight the Coord. Click and drag your new sphere object into the new array so that it is a sub-object of the array.Ĥ. Create a sphere and set the radius accordingly.ģ. You may refer to the previous steps as needed.ġ. Also, when using booleans, always drag the spheres/arrays into the boolean BEFORE the null objec t. Note: From this point on, assume all spheres have a radius of 30. This is because we are going in the order in which the dots are arranged on a typical die. Notice that we are not going in chronological order. Rotate the die upward again to create side 6. Now it is only a matter of placing the spheres in the right positions.
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Note: You have now learned how to use all the tools you need to complete this tutorial. Combine all of your objects into one Null Object by selecting the new Boole and hitting Alt-G on the keyboard. In the hierarchy under the Objects tab, click and drag the array into the boole so that it is a sub-object of the boole.ħ. In the main menu, go to Objects>Modeling>Boole to create a Boolean.ĥ. Highlight the Object tab, set the Radius of the array to 90, and set Copies to 1 (Picture 4).Ĥ. tab, change the Y position to 150, and change the X rotation to 45 (Picture 3).Ħ. In the Attributes Manager (with the array object selected), highlight the Coord. Click and drag your new sphere object into the new array so that it is a sub-object of the array.ĥ. Under the main menu, click on the icon that shows a small white box surrounded by several green boxes to create an Array Object.Ĥ. In the Attributes Manager, highlight the Object tab and change the radius to 30.ģ. In the main menu, go to Objects>Primitive>Sphere to create another sphere.Ģ. To see Side 2, be sure to drag your mouse upward.ġ. To rotate the die, click and drag the circular icon in the upper right hand corner of the Perspective viewport (shown below). Putting everything into a Null Object will make it easier to add dots in the next steps. Double-click on your new Null Object and type Side 1 to rename the object (Picture 4). Combine all of your objects into one Null Object by selecting Boole and hitting Alt-G on the keyboard. There should now be a dot on one side of your die (Picture 1).ħ. Click and drag the cube into the boole as you did with the sphere.
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To make the dot, click and drag the sphere into the boole so that it is a sub-object of the boole.Ħ. In the hierarchy under the Objects tab, you should see Cube, Sphere, and Boolean Objects. For this particular tutorial, you will use Booleans to cut spheres out of your cube to create indented dots (this is the default setting).ĥ. The Boolean feature allows you to cut objects out of other objects and to combine objects so that they intersect with each other. In the main menu, go to Objects>Modeling>Boole to create a Boolean. In the Attributes Manager, highlight the Object tab and change the radius to 30 (Picture 3).Ĥ. tab and change the value of the Z position to -150 (Picture 2).ģ. In the Attributes Manager, highlight the Coord. Though it may not be visible at first, there will be a sphere in your viewport.Ģ. In the main menu, go to Objects>Primitive>Sphere. Side 1, however, is the easiest to create because it does not require an array.ġ. You will add dots to each side using sphere primitives, arrays, and booleans. This is where the die begins to get tricky. If necessary, you can always go back and redo parts of this tutorial. Remember that it is okay to make mistakes. If you are using a Mac, use the Apple key in place of Ctrl. Note: If at any time you make a mistake in your modeling, you can always undo your work by hitting Ctrl-Z on the keyboard and Ctrl-Y to redo. You should now have a rounded cube as seen below. Click on the box next to the word Fillet to give the cube rounded edges (Picture 2). Set the Size values of X, Y, and Z to 250 (Picture 2).ģ. Make sure that the tab labeled Object is highlighted. In the lower right hand corner of your screen, there should be a window labeled Attributes which contains four separate tabs: Basic, Coord., Object, and Phong. In the Objects tab (located on the right side of your screen) a Cube object should also appear.Ģ. You should see a cube appear in the viewport. In the tool bar directly below the main menu, click the icon that has a picture of a light blue cube. Start by creating a rounded cube using a cube primitive:ġ. Once you are in the correct layout, you can begin modeling your die.